Too Many Particles
I’m going crazy for dot’s these days. After the 3D Spectrum Analyzer I was frustrated with the low amounts of particles Away3D could render. I’m sure this part fault of my crappy programming but it seems flash is capable of much much more.
Using Adobe Alchemy and PixelBender’s C based power accessing a ByteArray created from a Collada XML file rendering a lot of particles is no problem for today’s machines.
The hard & impressive stuff goes to the smart guys at unitzeroone. I just bitchslapped Away3D’s DAE importer into a byte array.
Anyhow – View Particle Lightbulb here!
P.S It will melt your PC for a while and the FOV is a little messed up.

